![]() ![]() Fixed an issue where icons over unusually-shaped expanded crop fields would appear offset from the crop field.Fixed an issue where expanding a field would zero out weed and rock levels.Fixed an issue where dying farmers would not get correctly subtracted from Crop Field worker totals.Fixed an issue where saving the game after a late planting in a crop field and then loading could cause the harvest to be missed.Fixed an issue where crop storage of a new field could sometimes be built on top of an existing field.Fixed an issue where building relocation build sites could become rotated from the original building’s facing.This also fixes an issue where raiders stealing arrows/bows/weapons would not drop them when killed. Fixed an issue where soldiers would not drop their weapons when dying from non-combat causes. ![]() Fixed an issue where soldiers could end up wounded and then garrison the barracks where they would remain in wounded stasis.Storage or Items Produced In The Last Year) could cause the game to hang. Fixed an issue where collapsing sections of building UI windows (ex.Theaters, Healer’s House, soldier training, etc.), resulting in those buildings shutting down or soldiers deserting because they were unpaid. Fixed an issue where monthly gold income could become reserved by villagers before being applied to upkeep (ex.Removed erroneous keybinds for reverse building rotation and the analytics window.Optimized snow shaders for improved performance during Winter.This button can be toggled once a building is below 90% structural integrity. Building Windows now feature a new button to mark a building for top priority repairs.Villager AI has received numerous upgrades that will make them more efficient and intelligent at performing their tasks while also reducing frustrating instances of them stopping mid-task or dropping items all over town.The tooltip for this bar provides a detailed rundown of every desirability bonus/penalty on that shelter. Houses now have a detailed Desirability bar that shows progress towards housing tiers.Beautify your towns with a series of all new decorative and entertainment buildings! Enjoy Festival Poles, Ornamental Trees, Flower Urns, Bench Plazas, new Fence types and more!.Tutorials have been reset for all users to accommodate this addition. These appear in the form of pop-ups that fill you in on game mechanics and in detailed tooltips explaining game windows and how they function. Many of the game’s systems and windows have been updated with tutorials.Almost all resources in the game that a town can produce can now have min and max quotas set to control when villagers produce them or return to the labor pool. Production Limits can now be set from within the Resource Window and/or from building windows.
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